Welcome!

The name's Chase

(I also go by Piper or Venera in some circles, they're all me~)


Games


Child of Ruin

Technical Narrative Designer

Experience an emotional journey governed by calamity in an attempt to recover your lost memories.
[Initially developed for Ludum Dare 55]
Team Size: 46
Engine: Unity
What I worked on:
- I represented the narrative team in core design and engineering discussions and established myself as a point of contact for technical-focused narrative decisions.
- Learned PixelCrusher's Dialogue System ("TDS") to implement all the dialogue and narrative-driven events.
- I also worked directly with the audio team to integrate voice-over assets for all of the dialogue in the game using TDS-driven callbacks.
- After we finished the build for Ludum Dare 55, I shifted responsibilities into an engineering role focusing on bug-fixing and accessibility improvements around our narrative and UI systems.

(Coming soon to Steam!)

Become Dirt

Technical Narrative Designer

Become Dirt is a narrative-driven exploration horror adventure about discovering a family's dysfunctions, history, and finding a way to survive in horrifying conditions.
[Demo update coming soon!]
Team Size: 9
Engine: Unity
What I'm working on:
- Designing our modular "choreography" system to enable designers to create sequenced gameplay and environment events while handling game state management automatically for save/load.
- Integrating the ink-Unity plugin to the choreography system for triggering narrative-driven callbacks to the UI and gameplay systems.


Jams


Bane of Blackmore

Technical Narrative Designer

Play as Aileen, the last surviving witchcraft practitioner of the Blackmore Family. Serve retribution to the monstrosities of Ybod, lest you fall prey to its corruptive essence.
[Pitched for Indie Game Academy's 2024 Founder's Jam]
Team Size: 26
Engine: Unreal Engine 5
What I worked on:
- Worked with our Writer and Producer to create the overall story and worldbuilding content which we then condensed into a jam-realistic timeframe built to be expanded on in a full-game version.
- Translated core narrative concepts into gameplay pillars and created a "source of truth" spreadsheet for the engineering team to reference alongside our production schedule timeline.
- Additionally acted as the dedicated "fire-wrangler" for the many Git issues that arose when combining inexpensive source control with Unreal Engine.

Totally Normal Wizard Apprentice

Programmer

The Wizard has agreed to watch you while your Master is away on his quest. You have different ideas. Cause mayhem, destroy things, solve "puzzles", and find a way to escape her parlor.
[Made for InkJam 2021]
Team Size: 3
Engine: Unity
What I worked on:
- Integrating the ink-Unity plugin to dynamically populate/update UI based on narrative progression


More About Me


I'm always listening to music in some way and it's really important to how I interact with the world! Seeing others' experiences through sound let's me feel their world from the perspective of my own and there isn't many things cooler than that :)As a game developer, I feel like the medium is a lot more than the sum of its parts. It feels so human to me, to create for even less than the sake of creation. To show with games "this is me and I'm living!" I'll always be an advocate of games as a medium for life.I also love drawing little creatures and the places I've only seen in dreams. It's like I get to give them a home for others to see them in the real. You can see more of my drawings in the setting Sepulcher of Dreams.


Software


Permudle

Creator

Permudle displays takes the information of a wordle session and displays all "possible" letter permutations (up to 9 letters in length) for the word-to-be-guessed. This tool ignores word legality because I built it to help sort combinations of letters, not to find me the exact answer.